
Force Colonel
OEG Goonswarm Federation
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Posted - 2012.03.06 22:55:00 -
[1] - Quote
CCP what are yo doing, are you playing eve? I think this is just waste of time....
You must do more important things for ex. like this:
1) Rigs. All of them.
Rigs have never been changed (bar very few units) since the very introduction of them in 2006! Some of them are way too good (popularity speaks for itself), some just don't induce proper penalties, some don't have penalties at all, some aren't even stacking penalized while costing merely 50 calibration points and providing very useful bonuses. Insanity, to put it mildly.
2) Buffer vs. active tanking.
Tanking in general is a very powerful ability. It doesn't matter what the ship itself does on a battlefield or how it's affected by other stuff, but it still dies by taking damage. One's ability to tank that damage is to come with proper cost. At the moment active tanking comes with: high CPU and grid requirements, high capacitor usage. On the other hand, current buffer tanking, while being very potent and popular (yet again, numbers speak for themselves), is hardly associated with any significant penalties. That is especially true for shield tanking, where increase of signature radius is simply a (bad) joke.
There's a great number of ways we can improve buffer tanking (so that it becomes balanced), but the idea of decreasing mobility for using HP modules is something hardly anyone will argue with. Decreased mobility should be there no matter whether you go for shield or armor. Wanna move fast(er)? Go for active tanking then. What is really cool, it's the fact this change hardly affects fleet warfare: the difference between everyone going at 1km/s and say 700-800 is pretty much non-existent. Great Nano Fix reduced velocity values by about the same margin, yet people still blob just fine.
I'm surely perfectly fine with CCP introducing instead some other proper penalties for buffer tanking, but these changes should then come in significant shifts - you can not just increase PG usage of pesky Large Shield Extenders by 20 MWs and consider it done. Nothing will change.
As for repairing/boosting values, these are fine as they are. Increasing them will just ruin small-scale PvP. We don't want to meet unbreakable monsters on each gate. The game is meant to be fun and dynamic, so the stuff must explode. Increasing tanking values just forces people to bring bigger numbers with them and that's it. By the way, that's why there are so many blobs around - the whole game is already overtanked (thanks to buffer tanking being so good) and people can't achieve anything within reasonable timeframe without bringing in a gazillion of teammates. Or at least they think they can't, which is a whole another story - I've already tried my best busting these myths with my movies, so please don't make me elaborate on it here with mere words at my disposal.
taken from here... https://forums.eveonline.com/default.aspx?g=posts&t=68075
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